Go Home Annie: An SCP Game, a game developed by Misfit Village from the PISMO Business Incubator powered by A1, is now available on the PlayStation 5 console, making it the first game developed within the incubator to be released on a PlayStation platform. At the same time, the PC version has received a major free update that introduces new content and a range of improvements.
The update arrives more than a year after the game’s release and is focused on expanding gameplay and refining the experience based on player feedback. One of the key changes concerns the supernatural handheld camera, which now plays a significantly larger role and opens up more opportunities for exploration and interaction. In addition, a new horror segment has been introduced, featuring darker environments and a stronger sense of threat. Although the game was not originally designed as a traditional horror title, the new content responds to the expectations of part of the audience and further deepens the atmosphere.
The update also includes extensive technical improvements—more than a hundred bugs related to gameplay, performance, and visual presentation have been fixed. The game now runs more stably across a wider range of hardware configurations, including the Steam Deck.
As game director Mladen Bošnjak points out, this is the final major update, which brings together the team’s original vision with changes resulting from player feedback. The release on PlayStation 5, alongside the large PC update, completes the game’s development cycle and marks its further step toward a wider audience.
“The release of Go Home Annie: An SCP Game on PlayStation 5 and the major free PC update confirm the ongoing development of Misfit Village and the quality of projects emerging from the PISMO incubator. This is an important step in increasing the visibility of local teams on the global gaming scene and proof that games developed in PISMO can reach the world’s largest platforms,” stated the team from the PISMO Business Incubator powered by A1.


